Björn Ritzl
Björn Ritzl
@thinknathan that's great research! I would probably not have thought of using `
Another option is to add a new function to get the status of a request: ``` local handle = http.request(...) local info = http.get_request_info(handle) print(info.total_amount) print(info.downloaded_amount) ```
Ah, yeah, if the data is malformed we can't guarantee anything. We should fail gracefully though and not crash. Also, I think we want a set of editor scripts to...
> specify an app icon Do you know if there is there a standard for this on Linux? > the name of the program I believe the project title will...
> The outputted name gets stripped of all spaces and ".x86_64" gets concatenated at the end. We sanitize the project title such that it becomes a string which is guaranteed...
@PsionicAlch could you please try and create a .desktop file next to the executable file and add something like this: ``` [Desktop Entry] Encoding=UTF-8 Version=1.0 Type=Application Terminal=false Exec=projecttitle.x86_64 Name=Name of...
Hmm, ok, more research into .desktop files is required. Note: this will be a low priority issue where we would appreciate community support.
> Take a look at https://defold.com/manuals/caching-assets/. Maybe it will be helpful. Yep, adding a local cache will surely help a bit. But I suppose one problem with bob compare to...
Wow, pretty harsh with that crash. Hmm, on macOS I get: `PANIC: unprotected error in call to Lua API (attempt to index a nil value)` The error comes from `lauxlib.c`:...
I simplified issue 2: [defold-gui-fixed-update-bug-nr2-main 3.zip](https://github.com/defold/defold/files/14277284/defold-gui-fixed-update-bug-nr2-main.3.zip) I have one collection with two game objects, each with its own gui component and gui script with a fixed_update(). Both game objects have...