Cattywampus
Cattywampus
Mine already have this feature implemented, I'll make a pr for this Edit: The pr now has been pushed https://github.com/snozbot/fungus/pull/1000 Pls check it out, notably, when the SayDialog is Shaking...
Yes, it's working on my end too..
+1 for saving position. I've tested this PR a while ago, and in my visual novel game there are lots of movements(tweening via Custom command, LeanTween), serious issues appear when...
Wouldn't it better if it's just a coroutine right after the typing is done? similar to `Wait For Click`, this way we don't need to check every frame on Update...
oh I see now, the Update just for checking button presses. Also, don't hardcode the button let users choose it instead?
@Arylos07 Wait until this pr gets merged than work based on the new develop branch, or else.. well... conflicts XD
wow, the last part sorta hard to deal with... I mean, LeanTween?
Here's a demo of the experimental GraphView api, it's a Fungus clone I made as my pet project. It can handle hundreds even thousands without slowdowns https://user-images.githubusercontent.com/64100867/166922092-b3164afb-13d4-4459-962f-9835de70c141.mp4
This Pause feature has a ton possible use cases. For example, one can make a Skits (Mini conversation on top of main conversation, like in JRPG) while keeping in check...
At some point I managed to fix this issue a while ago, the thing is it's more of a workaround and quite ugly :)