Cattywampus

Results 54 comments of Cattywampus

I forgot about this thread, sighs Proly I'll close https://github.com/snozbot/fungus/issues/1020

Hi, you can do that by exposing the text field in the Say command to public, then recursively pool every Say commands in a single block or even multiple blocks...

Migrating to the new InputSystem would break those games that were released I think. Also, Unity supports both legacy and new InputSystem run in tandem at the same time https://forum.unity.com/threads/using-old-and-new-input-system-at-the-same-time.1154678/

Call has jump to label and you don't need to make separate block just for this. Tag it with a label command, then put a Stop after the choice OR...

You just need to do it smartly... 1. Make 1 block and put ALL of your choices! 2. Label tag them 3. And thats it! Same goes to your set...

@holzfella For commands you can listen to OnCommandExecute I believe... Pls do your own research for this As for anything else you can see it in BlockSignals

It should be hidden or at least two-level menu and confirmation whether it should be deleted or not

@Arylos07 fyi, I just pushed a pr to fix this. Tho, autoscrolling while in the middle of selecting lots of command blocks would be great...

This is Unity's problem... You can try set the interactable of those buttons to false.. then set it back to true in the next line of your code

I'm not very good with CustomEditor in general, and this pr is part of my journey to learn it, I'm open to any suggestions, if any @stevehalliwell And if you...