blackears
blackears
I'm using 4.1 too. And it was working for the first week I was using it, but something must have changed and it is now no longer breaking. Not sure...
For now you can update the material in res://addons/cyclops_level_builder/materials/grid.tres to use this texture.
In the original design, colors were stored per-face but when I added the vertex color brush, colors are now stored per face-vertex and the face color is ignored. I didn't...
I have plans to redesign this, but it will be a big redesign. Unfortunately there is no easy way to fix this with the way Godot's editor handles things.
You can select nodes in the Scene window. Once one node is selected, it will be possible to select others.
The issue is that a plugin will only accept input events when one of the objects that it manages is selected. So I can't run my selection code unless a...
I looked at `EditorNode3DGizmoPlugin` back when I started. It only gives you a small selection of handles to work with. It doesn't provide the input even options I need for...
I have something else planned.
Haven't had a chance to take a look at this yet. It's one of the things I hope to look into once I get enough time to dive back into...
Sorry you're having problems. GDScript isn't compiled, and so what runs on my development machine often doesn't work on other's machines. The script will work differently depending on what has...