blackears

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That will be fixed in the next update.

I'm not sure what's causing this. You're using version 1.0.1 - there has been a lot of development since then, so this error might have been patched already. Could you...

I think the .glb files are exported, although the .blend files are there too for the convenience of making edits to the meshes. Are their presence causing the Godot editor...

I've moved the .blend files out of the /addons directory in the master branch. I'm not sure why you're getting those errors, but this should solve it.

One problem with this is that if the camera is not near the origin, the block is going to be places very far away and possibly off screen. Same for...

I'd actually not considered creating blocks in orthographic view before. That might require a completely different tool.

You're using the old `CyclopsBlocks` node. This has been deprecated and will be removed in the future. Instead, you need to create a `CyclopsBlock`. Or you can click on the...

I've updated the intro tutorial to use the new workflow.

A few people are having installation issues. I'm not sure why since this isn't happening on my machine. I hope to look into this soon, but I won't be able...

I opened the project using v4.3.dev2.official [352434668] on Windows 10. I did not get any errors. The test.tscn file seemed to be empty - is this as it should be?...