cyclopsLevelBuilder
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Don't work again
I don't know guys, it seems this plugin only works on clean new project.
Im so tired to setting it up once again and once again. If it works only on clean install, there is no use of it.
res://addons/cyclops_level_builder/tools/cyclops_tool.gd:113 - Invalid call. Nonexistent function 'calc_bounds_xform' in base 'Nil'.
res://addons/cyclops_level_builder/tools/tool_block.gd:112 - Trying to assign value of type 'Nil' to a variable of type 'Vector3'.
and also axis 3 must me normalized spaming until crash if pick cylinder.
- 4.2.1
- Windows/ MacOS (same)
- I tried it on different projects, some premades, and only one way it working - if you install clean godot, set this plugin on clean new project. Owise not workable always.
Godot worth more than unity they told... Every f(*# plugin works like a trash, you have to troubleshoot almost with everything in godot.
Sorry you're having problems. GDScript isn't compiled, and so what runs on my development machine often doesn't work on other's machines. The script will work differently depending on what has been loaded and in what order.
I am planning a redesign which will hopefully get around some issues by getting rid of the autoload, but I can't do much about the weird problems GDScript causes.
Sorry you're having problems. GDScript isn't compiled, and so what runs on my development machine often doesn't work on other's machines. The script will work differently depending on what has been loaded and in what order.
I am planning a redesign which will hopefully get around some issues by getting rid of the autoload, but I can't do much about the weird problems GDScript causes.
Thank you. If got me wrong, nothing offense against your work, you are doing great and really whishlisted plugin! It is the Godot that making me mad, cashing and compiling system sometimes act unexpected.
I got the same error a workaround for me was to create the first "Cyclops Block" with the Create Block button in the taskbar of the console output.
That's the intended workflow for now. You need to create a block and select it to activate the rest of Cyclops.