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Documentation for LÖVR

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See https://github.com/bjornbytes/lovr/issues/575. - How is the duration of an animation calculated? - Do animation timestamps wrap around once they exceed the duration? Or is the final pose held? - What...

Since this impacts the ability to use Safari to read documentation, I think it makes sense not to embed Examples in Safari. Or at least hide them behind a play...

## small changes - [x] “torwards” https://lovr.org/docs/v0.15.0/Mat4:target - [x] “affect” should be “effect” https://lovr.org/docs/Collider:applyTorque - [x] :detectOverlaps should read :computeOverlaps https://lovr.org/docs/World:overlaps - [x] This page should list https://lovr.org/docs/World:newMeshCollider https://lovr.org/docs/Collider -...

For example. you can `lovr.math.mat4(lovr.headset.getPose(...))`, which is not obvious because the documentation doesn't mention an overload of `set()` which takes `x, y, z, a, ax, ay, az`.

- C11 requires Windows SDK 2104 (maybe there is even a more specific version that has the stdalign.h fix). - GCC version: 4.9 - clang version: 3.1

So people can read docs like the website, but locally.

tooling

(Maybe there should be a script that checks that all documented functions actually exist, either by probing a live lovr table or parsing the `luaL_Reg` entries in the C code)

It only specifies Windows/macOS, it should have Linux/Android/emscripten as well

See also https://github.com/bjornbytes/lovr/discussions/510