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Documentation for LÖVR
`AttributeType` page doesn't mention that byte/ubyte are normalized
Instead of adding a description like "`This function takes the same arguments as Vec3:set.`", Please add argument and output values for the constructors. This is very useful for auto-bindings. For...
I didn't even realize that __mul and friends were implemented until I did it by accident. Now I'm struggling to figure out which operators can be done between which datatypes....
In many places, the LÖVR docs mention that functions take or return a table containing some information, but they don't say what's in the table, just `table`, leaving me confused...
If I'm looking at https://lovr.org/docs/Pass and I switch to `master`, I'd love to go to https://lovr.org/docs/master/Pass instead of https://lovr.org/docs/master/Getting_Started. This would make it easier to compare API differences between versions.
- Render to an array texture with a multiview render pass - Create texture views for each layer - Render individual layers
e.g. https://github.com/jmiskovic/lovr-mousearm/blob/main/mousearm.lua#L27-L43 https://github.com/jmiskovic/chui/blob/7b3292f050a41ab35e19245faa9a21771b4e07da/chui.lua#L491
https://github.com/bjornbytes/lovr/issues/709