Andy Baker

Results 255 comments of Andy Baker

I'm not sure how quickly you expected someone to help but you closed this only 4 days after the last reply. If you need support on open source faster than...

Is there any documentation on the shader stripping? I'm confused as to the relationship between the checkbox and the dropdown. I'd also like to make sure that selecting in the...

Found a couple of blockers on more complex scenes

> Noting I had to change the tracking origin from Floor to Unspecified in the main scene, as it wants to set this itself and you end up in the...

This is weird. I merged this into a different branch just to test if it fixed an issue on that branch and I found I couldn't build. The error was:...

Here's a clue as to the way to fix it: https://github.com/KhronosGroup/UnityGLTF/blob/99c96d9029d4ce02e5f729a5e069a44aef6faa99/Runtime/Shaders/UnityStandardShadow.cginc#L26 Still doesn't explain why it works ok for the CI build on this PR.

This commit might be in the right ballpark: https://github.com/icosa-foundation/open-brush/commit/df36787e5a01fbdd3c4f51675fa0ffc90318b911

So the plan is to get the user-friendly version of this out there so we can encourage people to try different settings and decide on better defaults. Once we have...

I've realised that most of the interesting performance stuff happens in AppQualitySettingLevels. I think you can already override this to some degree in the config but I need to investigate...

Undecided what to do with this. It's not amazingly useful unless we also investigate the auto-quality switching and undo the problems caused by #5 which disabled bloom but didn't remove...