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Fast (Fastest?) Minimum Snap Trajectory Generation with Analytical Gradient

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Thanks for open-sourcing this nice work, and I have a small question: The corridor generation and usage for obstacle avoidance part mentioned in your paper seems not to be included...

Is this how you would find the jerk at time t for a piece of a trajectory? ```c++ // Get the jerk at time t in this piece inline Eigen::Vector3d...