Jiajun
Jiajun
1.A resource manager holds every resource handles in bgfx. Any renderers can use string to find the expected one. 2.As RenderGraph talk said, I need to split resource compile stage...
* Load user setting file before launching editor. * Easy to read and edit in text editor so don't use binary format. Prefer to use text format, such as xml/json/ini/......
* Asset Data * assimp has some animation data bugs on fbx file format : https://github.com/assimp/assimp/issues/4620 * Runtime * Camera Animation * Vertex based Animation for Static Mesh * Morph...
Write a framework for tests? Or use google-test, ...
We want to avoid using bgfx as the only one RHI for this game engine. As bgfx is a compatiable RHI, not an advanced one. So it has some works...