Jiajun
Jiajun
> 泡菜,或者做炖菜都不错 我试了腌白萝卜:白萝卜切成条,用盐搓在表面放容器内静置一个小时,然后把水倒掉,放醋,扣好盖子密封装起来
My solution for Visual Studio is to build in a standalone bat: ``` -- Find msbuild.exe for /f "delims=" %%i in ('"%ProgramFiles(x86)%\Microsoft Visual Studio\Installer\vswhere.exe" -latest -prerelease -products * -requires Microsoft.Component.MSBuild...
@null77 `However there may be Vulkan layers that accomplish what I want so it might not be critical to get this into RDoc.` Can you help to give more information...
Also meet a similar issue in the development of a toy game engine, bone offset matrix seems wrong which affected wrong transforms for child joints.
I solved it by copying a built embree3.dll to execute directory.
+1 : I also meet this issue today in my built android application. Thanks, @EvilTrev . Tried your solution, it works for my problem. https://github.com/CatDogEngine/bgfx/pull/4/files
Thanks for your solution, @Sadegh-Kalami . It seems that torch3d should match a specific cuda version. Maybe I should change my local machine's cuda version? ``` PS D:\shap-e> pip install...
Hi, @Sadegh-Kalami . I also find out that Linux can directly pip install torch3d package while Windows can't. Thanks for your solution. Looks good to me :)
@komarevtsevdn You should copy dll to the working directory of your launch program. By default, it is the folder path where the built xatlas.exe exists.
https://simoncoenen.com/blog/programming/Natvis