SmallJoker

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Coming from #16299 @Zughy is `core.get_server_uptime()` sufficient for your use-case?

Summary of the images above: * Total frame time: 44 ms (average) * solid meshes take 28 ms / ((1410 drawcalls/frame) / (12 frames)) = 238 us per drawcall *...

Our of curiosity: is there a particular reason why the notation `` is used? That seems overly cryptic compared to a possible `KEY_SCANCODE_number` format.

Cannot reproduce on: * Ubuntu 22.04, amdgpu driver, OpenGL 2.x (but 4.6 would be supported) * ^ + Wine 9.13 (using the 5.9.0 Win64 build) The world looks normal. Shaders...

1. Does the same issue occur with software rendering (otherwise same settings)? https://fdossena.com/?p=mesa/index.frag 2. To narrow down the issue: who else is affected by this bug, and do they have...

Tested the PR quickly. It does fix the linked issue. While looking though the code, I noticed that `pkgmgr.get_mods` (used to build the mod list) is largely a duplicate of...

Is there any noticeable difference seen by the mod profiler? Would you have the possibility to perform a few bisect steps to narrow down the issue?

Related, due to relative mouse movement: #16199

> For example if a position update by the client is delayed and arrives 5 seconds late, the server will still process it even if newer updates have already arrived....

https://irc.minetest.net/minetest-dev/2024-09-01#i_6197554 Suggestion: 1. New function for each `CIrrDevice*.cpp` that indicates touch support by the device. 2. Additional filter for `settingtypes.txt` The default value will be solved properly by #14542, but...