SlidyBat
SlidyBat
Yeah that's fair enough, I just wasn't sure if this was something intentional or not. :)
I have a fork with this implemented (as well as a bunch of other things) if that works for you: https://github.com/SlidyBat/sourcepawn/tree/enum-struct-docgen
I've fixed a lot of the docgen issues in a fork of mine for https://sourcemod.dev: https://github.com/SlidyBat/sourcepawn/tree/enum-struct-docgen This issue is fixed in this commit: https://github.com/SlidyBat/sourcepawn/commit/23a0869726f76c4ccf47899bcdba81072ce095df Planning on PRing in some of...
I suspect this is the same issue as https://github.com/momentum-mod/game/issues/1915. When alt-tabbing, the game switches to windowed, then goes back to fullscreen when focus is regained. Since game wasn't correctly detecting...
~~Haven't heard back from any playtesters about this. Going to tentatively close this, and we can reopen if we find out there are any more issues.~~ (Wrong issue 🤦)
I had a fix for this, but there was another issue with 4wayblend on DX11: https://discord.com/channels/235111289435717633/235121530609205249/1017393584800026643 Tracking that in this issue too.
Haven't heard back from any playtesters about this. Going to tentatively close this, and we can reopen if we find out there are any more issues.
This is on the latest version of the game? Can you paste the output of mat_info
This is likely due to `option_duck_method` being set to 1, which causes `+duck` to toggle. Not sure why this happened, but the issue writer hasn't responded and we haven't had...
As is mentioned in the VDC page for [$boneflexdriver](https://developer.valvesoftware.com/wiki/$boneflexdriver), it will only work in-game for entities that support flex animation (generic_actor, cycler_flex, player, or an NPC).