Sharlatan

Results 9 comments of Sharlatan

Hi @Seanba ! Thank you very much! I can't tell you enough how much I appreciate all the effort you put in! When I found out it only happens in...

Thanks for the effort and the update anyway, it's highly appreciated! Let's hope they fix it soon. Shame they couldn't give you a link to the other issue it seems...

Sure, that's fine by me! In the long run it will probably pay in most cases to use Unity's inbuilt systems.

Dear @juanitogan thank you very much for your feedback! Thank you very much for your feedback! It means a lot of me if my tool is at least of some...

@juanitogan thank you very much again for your continued input! I'll try to quickly give some feedback for all the things you mentioned. I'll try my best to cover everything...

@juanitogan I just pushed a commit that adds support for clockwise oriented polygons: https://github.com/SharlatanY/NavMeshSurface2DBaker/commit/009a9c3b21d4e22401a9cc3c969ff0f920767624 However, when I tried to test this, I made some simple clockwise oriented polygons which worked...

@juanitogan Just pushed another commit featuring support for rotation and scaling: https://github.com/SharlatanY/NavMeshSurface2DBaker/commit/7eba7592d2c86915e8d059c6fc3fd6f3c20c485b