Sharlatan
Sharlatan
Hi @Seanba ! Thank you very much! I can't tell you enough how much I appreciate all the effort you put in! When I found out it only happens in...
Thanks again and happy holidays to you too!
Thanks for the effort and the update anyway, it's highly appreciated! Let's hope they fix it soon. Shame they couldn't give you a link to the other issue it seems...
Thank you for keeping me in the loop and in contact with Unity!
Sure, that's fine by me! In the long run it will probably pay in most cases to use Unity's inbuilt systems.
Dear @juanitogan thank you very much for your feedback! Thank you very much for your feedback! It means a lot of me if my tool is at least of some...
@juanitogan thank you very much again for your continued input! I'll try to quickly give some feedback for all the things you mentioned. I'll try my best to cover everything...
@juanitogan I just pushed a commit that adds support for clockwise oriented polygons: https://github.com/SharlatanY/NavMeshSurface2DBaker/commit/009a9c3b21d4e22401a9cc3c969ff0f920767624 However, when I tried to test this, I made some simple clockwise oriented polygons which worked...
@juanitogan Just pushed another commit featuring support for rotation and scaling: https://github.com/SharlatanY/NavMeshSurface2DBaker/commit/7eba7592d2c86915e8d059c6fc3fd6f3c20c485b