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Feature request: More options for sprite atlas generation

Open SharlatanY opened this issue 6 years ago • 3 comments

As discussed in #36 :

It would be nice to have some more options for generating the sprite atlases. Since currently a custom atlas system is used, I'm not sure what all the options that could be exposed are. But I was thinking about things like e.g. a compression quality setting.

SharlatanY avatar Feb 10 '19 16:02 SharlatanY

Thinking about this some more I think the best way forward is to use Unity's sprite atlases. Unity doesn't give us as much scripting support on those that I would like but hopefully that will change soon.

Seanba avatar Feb 17 '19 18:02 Seanba

Sure, that's fine by me! In the long run it will probably pay in most cases to use Unity's inbuilt systems.

SharlatanY avatar Feb 17 '19 18:02 SharlatanY

What concerns me the most is I would like some feedback when a sprite/tile doesn't fit inside a given Sprite Atlas and as far as I can tell that information is not available through scripting. I'll look into it deeper though when I get around to this. Thanks.

Seanba avatar Feb 17 '19 21:02 Seanba