SuperTiled2Unity
SuperTiled2Unity copied to clipboard
Feature request: More options for sprite atlas generation
As discussed in #36 :
It would be nice to have some more options for generating the sprite atlases. Since currently a custom atlas system is used, I'm not sure what all the options that could be exposed are. But I was thinking about things like e.g. a compression quality setting.
Thinking about this some more I think the best way forward is to use Unity's sprite atlases. Unity doesn't give us as much scripting support on those that I would like but hopefully that will change soon.
Sure, that's fine by me! In the long run it will probably pay in most cases to use Unity's inbuilt systems.
What concerns me the most is I would like some feedback when a sprite/tile doesn't fit inside a given Sprite Atlas and as far as I can tell that information is not available through scripting. I'll look into it deeper though when I get around to this. Thanks.