SMG

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Those folders are opening fine for me on the latest version. Does this happen with all folders or just that one? You can try opening a specific folder containing a...

By disabling bones do you mean disabling the effect of the animation on a specific bone like "ArmL"? I'm not sure what you mean by reordering bones.

This is an issue with the color grading pass rather than emission color. I may look into stage specific lighting in the future.

I'm not sure I understand what the image is trying to show. What would be the use case for needing to know how many bones are modified by an animation?

You'll have to give more information. The screenshot by itself isn't very descriptive.

That makes more sense now. Thanks. It should be relatively simple to add if someone decides to work on it at some point.

Adding support for adding new materials is definitely doable at some point. Changes like "adding alpha channels" or "remove a normal map" aren't really feasible due to how materials work...

Rim lighting is already adjustable on most materials if you search for CustomVector14 here: https://github.com/ScanMountGoat/Smush-Material-Research/blob/master/Material%20Parameters.md#Custom-Vectors

There's a python script available here: https://github.com/ScanMountGoat/Smush-Material-Research/blob/master/Scripts/find_material_from_xml_dump.py that can find a material from a folder with xml's in it. You can search for materials with CustomVector14 (rim lighting) and the...

Newer versions of Forge can export OpenGL textures as png. @KillzXGaming