Riteo
                                            Riteo
                                        
                                    @Lampomaniac don't worry, even just an attempt is highly appreciated! Anyways, what would be the external implmementation for? Wouldn't it enough to "just" add some buttons from our side, or...
After some thinking I'm pretty sure that I should properly handle multiple seats and that whatever worked before (if it even works anymore) worked by pure chance. For the (understandably)...
I've added a note about the state of the `screens` variable, probably the result of some excessive premature optimization which I thought would be trivial to do. I'll try to...
I should've implemented popups and popup menus fully, with the exception of proper window manager side closing (eg. forced closing on unfocus) which causes a segfault or other stalls due...
I would've liked to update you before about what's going on but I was pretty busy (and by that I mean that I had very little contiguous free time at...
Update: I slept and realized that I'm a dumbass. I ran the editor in single-window mode because I'm dumb. The issue is still there. I'll build the required mesa test...
New update: popups work very well on Weston, even better than sway... Except when they don't and stall any drawing to their buffer in the case of progress indicators, which...
Mhhh, from my side surely there is a protocol version issue like @dos1 noted, the most I've tested are pretty recent sway and weston but I'll see how to handle...
@qarmin well it looks like I took for granted way newer protocols than what are actually used in most compositors. That patch made Godot request an older `wl_output` (which I...
@qarmin thanks, later I'll downgrade the expected version where I can. I think this shouldn't be that big of a problem since from what I read most version bumps are......