Riteo

Results 141 comments of Riteo

It released! https://www.phoronix.com/scan.php?page=news_item&px=NVIDIA-495.44-Linux-Driver

@smohantty if you want to contribute for now I guess that you could wait for the new, asynchronous prototype (I'm working on it right now, I'm free pretty much only...

OK, I moved everything into another thread, but it looks like `call_deferred`, used for window callbacks, can't be always used. For example when running a scene it prints `ERROR: Do...

Update on that: the issue is not only caused by window rect changes but also by inputs in general, as the input dispatching function uses `call_deferred` and it's called by...

Following the recent issue with `call_deferred` and `ProgressDialog`, I've decided that I'll try implementing an actual event queue, maybe even just wrapping wayland events for handling in the main thread....

@smohantty are you sure we can reference them? They look to be mostly GPL code, a license incompatible with Godot's MIT license. Also, I'm not sure if QT's architecture might...

@smohantty mhh, what you're proposing is actually kind of done in other parts of the engine, look in the `drivers` folder of the source code for some examples. I thought...

Ok, new update: I've implemented a very basic message queue and it looks like it works. The commit message should contain some info on roughly what I did, still in...

I've implemented scroll and modifier support. There's just this weird issue where non physical shortcuts get registered as lowercase. It may be something very stupid that I did, but for...

I've just added double click and keyboard support, so technically the editor should be just enough usable to do something. There's still a lot missing, but we're slowly getting there.