Riteo
                                            Riteo
                                        
                                    Update on output scale support: Wayland seems to implement it by basically dividing the logical screen size by the scale factor (eg. 1920x1080 screen, 960x540 logical size), thus making windows...
@toger5 I haven't investigated that aspect at all tbh.
@Lampomaniac I'll probably do that then, thanks for the tip! @smohantty just to be sure, will you ever make a PR for that cursor commit or are you gonna keep...
Oh, sorry for the double post, I forgot to answer to the second part of your message @Lampomaniac: if you don't want to help with the implementation (which is totally...
I added partial mouse mode support in the form of pointer confinement and capturing, although the latter is pretty useless without relative pointer support, which I'll add next. For some...
@Lampomaniac are you sure that logical sizes and positions are enough to understand which screen is covered the most by a particular window? The only events we've got at our...
@smohantty a while ago I've asked you whether you were going to add cursor support yourself, since I noticed that you committed something concerning such feature in your fork. You've...
As anticipated, I've implemented cursor theme and hiding support. This is a really big step forward, making not only the editor but a lot of games more usable too! I...
Hi @dvergeylen, I've thought about it for a while and I think that for now I think that a more "random" testing might be better, since I'm not actually entirely...
Oh right, @dvergeylen, btw, regarding what debug information to send in case of a crash, all I usually need are reproduction steps and a backtrace of a debug build, usually...