Mats Bakken
Mats Bakken
This is linked to #52 , will keep it open until solved though.
``` if distance == tooclose then dont() end ```
Caused by entities that are created being spawned from the same parentrepresentative, making them share data which shouldn't be unique. To fix: Implement parentRepresentative field in EntityCreationParams, should reference a...
https://powback.com/u/1dc5029c4a2ddfe11e093887b4ab7dc3.mp4
New hierarchy system supports index based placements. We have to store certain metadata to make this possible, will revise the gameobject metadata structure.
The freecamera is finished as of Date/Month/Year. We're still missing some orbit controls and what now though.
Note: This shouldn't be confused with setting minplayers to 0, as that *works*, but instead og disabling preround, it will instead start the round when a player joins. This causes...
Don't know if this is preferable actually. Maybe it should be a toggle. It's handy to be able to modify xml manually, although that can be done using the BC2...
Terrain 24 and 48 is now semi-supported.
To be honest, this can be solved by a simple batch script. I want Unity to do it though. Will look into it later.