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[Feature] Properly handle vehicles and vehicle spawns

Open 3ti65 opened this issue 6 years ago • 2 comments
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Current issues:

  • No preview while dragging in, since no client entity. That's kinda okay tho, not a big issue.
  • It doesnt create an entry in the hierarchy
  • No gizmo shows up upon raycast selection, probably related to the issue above

To implement:

Implement support for VehicleSpawnReferenceObjectDatas, so editors can place vehicle spawns and they will get spawned properly as the engine would do it.

3ti65 avatar Jan 13 '19 02:01 3ti65

This is linked to #52 , will keep it open until solved though.

Powback avatar Jan 14 '19 09:01 Powback

  • VehicleEntity is not handled properly
  • AABB doesnt work
  • Vehicles should probably only be spawned by VehicleSpawnReferenceObjectData, and those need to be handled as special objects in the editor.

3ti65 avatar Feb 02 '21 00:02 3ti65