MapEditor
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[Feature] Properly handle vehicles and vehicle spawns
trafficstars
Current issues:
- No preview while dragging in, since no client entity. That's kinda okay tho, not a big issue.
- It doesnt create an entry in the hierarchy
- No gizmo shows up upon raycast selection, probably related to the issue above
To implement:
Implement support for VehicleSpawnReferenceObjectDatas, so editors can place vehicle spawns and they will get spawned properly as the engine would do it.
This is linked to #52 , will keep it open until solved though.
- VehicleEntity is not handled properly
- AABB doesnt work
- Vehicles should probably only be spawned by VehicleSpawnReferenceObjectData, and those need to be handled as special objects in the editor.