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Tutorial for the Vulkan graphics and compute API

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Hello I want to use Vulkan to Present the HDR Image on HDR display device,but I found the result is not corret. the left side is vulkan result, the right...

Hi Alexander, I hope your work is going well. I am just raising this issue to let you know that there is a typo in this sentence in the Index...

As stated in http://disq.us/p/32wdmkz, a recent [Vulkan Validation Layer update](https://github.com/KhronosGroup/Vulkan-ValidationLayers/issues/9802) exposed the problem that most Vulkan tutorials (also [vkguide](https://github.com/vblanco20-1/vulkan-guide/issues/149), and other derivative works of VulkanTutorial) and Vulkan programs (even [vkcube](https://github.com/KhronosGroup/Vulkan-Tools/issues/1106))...

For some reason the validation layers give error code from the example code. Removing the validation layer code compiles correctly. Vulkan version 1.4.304.1 and glfw 3-4. Apparently symbols are not...

When referencing device validation layers being deprecated ([here](https://github.com/Overv/VulkanTutorial/blob/main/en/03_Drawing_a_triangle/00_Setup/04_Logical_device_and_queues.md?plain=1#L103)) , the link brings to the wrong chapter (Ray Tracing). Correct link should be: https://docs.vulkan.org/spec/latest/chapters/extensions.html#extendingvulkan-layers-devicelayerdeprecation

Default LaTeX margins too huge, and document is bad for reading on mobile devices and notebooks in screen split mode. Pandoc allows you create custom LaTeX preamble, where you can...

Hello, I was following the guide for setting up the Development Environment when I got stuck trying to run the code. Upon compiling the code, the C++ compiler could not...