Unity-DirectInput
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Unity Native Plugin to expose DirectX DirectInput ForceFeedback
- Add DIPERIODIC structure support for Sine/Square/Triangle/Sawtooth effects - Implement proper effect creation and parameter handling - Add effect cleanup and release in DestroyFFBEffect - Fix memory management for periodic...
build with IL2cpp,find not working use this Library
I was using it with a Thrustmaster Wheel while working on a VR Car Sim. I needed an engine vibration-like force feedback, so I added that feature. I've included comments...
Hi, Thanks for sharing, I've been using this plugin for a while now, but I've found that in the Unity editor state, the editor often crashes even when doing nothing,...
Hello, I am tinkering with this plugin to try and prototype some force feedback steering wheel controls in a potential future unity project. I currently have two FFB capable steering...
I am getting this strange error with regards to the .dll for this package, but only on certain devices? It worked perfectly fine on the PC that I used to...
I have tried with the Thurstmaster wheel, If you need a video, I can share it. mail me on "[email protected]" I am updating readme just because it will helpful for...
I find the steering wheel bound to inputactions,some times run other computer will failed, which unable to read the value of the steering wheel. I don't know what caused it.At...
When profiling our game, we've found that `DirectInputManager.Poll` method generates garbage on each frame (about 0.8 to 1.6 KB, which is a significant amount in a game that produces around...
Cannot call certain functions of the library: GetDeviceCapabilities GetActiveDevices Throws an error of: MarshalDirectiveException: string/stringbuilder marshalling conversion 29 not implemented