sledge
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An open source alternative to Valve's Hammer Editor for the Goldsource engine. (No longer in development)
Make the brush "upright" (as it currently appears in the top view) in the view that the box is drawn in. Allow some way to switch between "primary" viewports after...
This requires a few changes: - Custom set of (PNG?) icons for common HL entities (and get rid of the copied-from-Hammer sprites) - Automatic setting of sprite icons when a...
Scrolling the mousewheel moves too many texels at a time in the texture tool, as you know Dependant on mouse sensitivity or somesuch! Control over which decimal range the scale...
Click a "Preview Lighting" button which clamps a temporary cordon bounds to the 3D view area and compiles it to a temporary file, applying it to the current 3d view...
Archie from TWHL suggests: http://twhl.info/forums.php?thread=18410&page=7 > Would it be possible for a tickybox or an option to choose between displaying all frames of an animated texture, or just the +0...
Instead of the old Hammer style static right-bar interface, there would be a context sensitive window. If a brush is selected, it would show any items that pertains to brushes...
Feature request from Captain Terror: http://twhl.info > Allow to set background images in the 2d views, like you can do in milkshape or 3ds max.
At the press of a button or a key combination, gravity would be enabled on an object until the object had settled. This would allow for placing items on slopes...
Some very useful and common modeling tools that Hammer lacks are: - Subdivide - Extrude (http://vimeo.com/46116676) - Loop cut and slide (http://vimeo.com/44840703)
It would be great to see real world measurements along with hammer units. Also, the ability to configure Metric vs Imperial. Imperial:  Metric:  There was a similar hack...