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Custom icon set for FGD entities
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This requires a few changes:
- Custom set of (PNG?) icons for common HL entities (and get rid of the copied-from-Hammer sprites)
- Automatic setting of sprite icons when a sprite behaviour is not defined on an entity, or the sprite is missing
- Mapping
*.sprsprites to*.pngto unify file types - Still keep some way to render sprites if they are defined in the FGD
- Search the game path for sprites and render them if they exist?