sledge
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An open source alternative to Valve's Hammer Editor for the Goldsource engine. (No longer in development)
I know currently there's no support for any model format with embedded texture data, but OBJ is the most common format (and what is supported) it would be cool if...
When I first start Sledge.MinimalEditor the application is scaled properly and works fine  When I create a new level, the DPI scaling gets disabled somehow 
I know that Sledge is being developed and important features are yet to be implemented (such as Source support) but do you plan to make a portable version (as in...
`Sledge.Providers/GenericStructure.cs:635` - if `reader` doesn't have any more data, it returns `null`. `String.IsNullOrWhiteSpace(null)` is `true`, so the loop will never end. You could add something like: ``` if (line ==...
Fixed a bug that prevented the game from starting unless "Ask before running the game" was checked. Code has just been moved outside the "batch.Build.AfterAskBeforeRun" if-block.
- Supports quake and hexen 2 (they both use WAD2, with the palette in gfx/palette.lmp, but the palette colors are different) - Handles different open documents using different palettes correctly...
I noticed that doing Shift+Drag to clone brushes with the Select Tool wasn't using texture lock, even if texture lock was enabled. The cause was, face.Texture.Texture was null when the...
In very specific positions (within only a few fractions of a unit), the generated decal geometry is very odd:  This object replicates the bug: ``` clipboard { solid {...
This issue will track implementation of VTF textures. - Loading of VTF formats - VTF has several different texture compression formats - Complete: Most 8888s, most 888s, DXT1, DXT5, UV88,...
I want to use Sledge for Unreal Engine 4, however UE4 uses a base 10 grid size and Source uses base 2. Could you simply stop the grid size box...