Kade
Kade
right, more power to you if you figure out how to compile to html5. but I don't support compiling to that target, at all. I wouldn't really know how to...
> > right, more power to you if you figure out how to compile to html5. but I don't support compiling to that target, at all. I wouldn't really know...
I don't know where they are, I'll have to find them lol.
this pr I think doesn't really work for the new update because we have gotten rid of input/visual offsets for now, and we just have an audio offset. At least...
> Sorry, the release of UnleashedRecomp has been a bit chaotic so I might not be able to give help immediately. Like I say in the README, the patterns of...
I could not reproduce this issue, and it's pretty old. Please re-open this if you get something familiar! https://github.com/user-attachments/assets/9efaa807-e1eb-4f62-ae16-924dee70a860
Found another use for this, I was attempting to change the StyleFlatBox of the TabContainer's buttons to make it use a shader, but I was unable. It would be a...
the new commits look fine, just gotta fix the conflicts and we should be good on this one.
I'll have to test later but this could be because of how the game now resyncs more often, from my pr. But otherwise if it has no instrumental offset, nothing...