bevy_xpbd
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2D and 3D physics engine based on Extended Position Based Dynamics for Bevy.
[Context](https://discord.com/channels/691052431525675048/1124043933886976171/1263158926535295060) Quoting @Jondolf: > there's also like 6 different joint examples that could be condensed into one
Don't remove `ColliderConstructor `after creating a `Collider` and allow changes to `ColliderConstructor` to affect `Collider`. This allows two things: - Fiddling with it through an editor to get the right...
[Context](https://discord.com/channels/691052431525675048/1124043933886976171/1263970863359725699) Quoting @Jondolf: > The docs say that the data is in local space because that's what Parry says (the library that is internally used for these spatial/geometric queries) and...
There is a minor problem in the `crates/avian2d/examples/one_way_platform_2d.rs` example - If you drop all the way down you can not climb back up because the lower platform will pass you...
https://github.com/Jondolf/avian/assets/86705803/64ad8130-f5d2-4122-962b-614157be53b6
When I spawn a ball above a slope, it falls onto it due to gravity, but then just jitters in place. Adjusting the angle of the slope creates other unintended...
Run an example like this: ``` RUST_BACKTRACE=1 MTL_HUD_ENABLED=1 cargo run --example cubes ``` Press `cmd+q`. See the stack trace: ``` 2024-07-06T05:23:01.045525Z INFO bevy_render::renderer: AdapterInfo { name: "Apple M1 Max", vendor:...
It should be possible to set a cap on the maximum linear and angular velocities of bodies. This could be used to improve stability, prevent velocities from ever becoming infinite...