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2D and 3D physics engine based on Extended Position Based Dynamics for Bevy.

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i'm trying to implement a rigidbody that is operated by individual smaller jet engines. currently i do this by applying forces at points. i reproduced the problem in a minimal...

C-Docs
A-Dynamics

Hi! I'm using a little utility function to get the [point velocity](https://docs.unity3d.com/ScriptReference/Rigidbody.GetPointVelocity.html), which I couldn't find in the library. Maybe this exists but I couldn't find it? I propose it...

A-Dynamics
C-Usability

As the title says, it looks like currently no debug rendering is done for the colliders in [`SpatialQuery::shape_intersections`](https://docs.rs/avian2d/latest/avian2d/spatial_query/struct.SpatialQuery.html#method.shape_intersections). From what I could tell reading the debug rendering code, it only...

C-Enhancement
A-Spatial-Query
A-Debug-Rendering

Hi, In the main branch runner log, there are these 2 warnings : ![image](https://github.com/Jondolf/avian/assets/175337415/b12510f0-1e90-4b6a-ae9e-6a3e1fc86df9) - Maybe you should try using cfg!(windows) to set another renderer. [https://bevyengine.org/learn/errors/b0006/](https://bevyengine.org/learn/errors/b0006/) - I don't know...

C-Testing

Kinematic controller example, even though is mentioned to be basic, produces an interesting result. I've slightly modified the code, basically there needs to be a character with rectangle collider and...

question
A-Collision

[code](https://github.com/5-23/sta_/tree/ccfdcd217d30ba80f41609126dba92c0b6033c32) [backtrace-full](https://github.com/Jondolf/bevy_xpbd/issues/382) ```shell thread 'main' panicked at /Users/dev523/.cargo/registry/src/index.crates.io-6f17d22bba15001f/bevy_math-0.13.2/src/primitives/dim2.rs:36:9: assertion failed: value.is_normalized() note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace Encountered a panic in system `bevy_xpbd_2d::plugins::spatial_query::update_shape_caster_positions`! Encountered a panic...

P-Crash

Enabled debug rendering having a bunch of convex decomposition colliders, got this `index out of bounds: the len is 16 but the index is 16` ```rust 0: rust_begin_unwind at /rustc/59e2c01c2217a01546222e4d9ff4e6695ee8a1db/library/std/src/panicking.rs:658:5...

C-Bug
A-Debug-Rendering
P-Crash

[Context](https://discord.com/channels/691052431525675048/1124043933886976171/1243115219757174824) Quoting @Jondolf: > Bevy probably doesn't want an f64 feature flag, but we need some solution for large worlds. I plan on experimenting with built-in floating origin support for...

C-Enhancement
C-Breaking-Change
X-Controversial

Similar to how Godot does it. That would help people a lot to implement their own KCCs.

C-Feature
X-Contentious
A-Character-Controller

Not sure how necessary this is, but there is still some amount of uncertainty regarding the patent. As an intermediate step, we could feature-gate joints so that users have the...

C-Feature
A-Dynamics
X-Contentious
A-Joints
D-Complex