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                                            GameTechDev
                                        
                                    PresentMon
                            
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                                141
                            
                            
                        
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                    Capture and analyze the high-level performance characteristics of graphics applications on Windows.
SamplerFeedbackStreaming
                            
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                    This sample uses D3D12 Sampler Feedback and DirectStorage as part of an asynchronous texture streaming solution.
TAA
                            
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                                15
                            
                            
                        
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                    Intel® Graphics Optimized Temporal Anti-Aliasing (TAA)
DeferredCoarsePixelShading
                            
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                    Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)
DX12-Multi-Adapter
                            
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                    DirectX 12 Explicit Heterogeneous Multi-adapter Sample implementing Split Frame Rendering