Alex
Alex
Same problem over here upgraded to Unity 2020+ and this is happening. Just even clean steam vr nothing at all + UnityXR. cant find any solution maybe someone will look...
 @SoplicaIndustries IDK why but sometimes DLL Execute platforms -> Editor checkmark goes missing. You need to navigate into Plugins/Windows and enable it like in screenshot :)
APP_METRICA_TRACK_LOCATION_DISABLED if this is add to Script Define symbols its working but what to do if i want to get location of the device ?
Had same problem ! Now using 3.0.9 SDK and this code for Init and Prompt internal async void InitializeOneSignal() { Debug.Log("Starting One Signal Init !"); OneSignal.Default.Initialize(m_OneSignalAppId); var result = await...
So, Problem is that i am getting this really random. In my solution different user can login and logout. Unity 2022.3.22f, Onesignal 5.1.1.
When user logs in with his account i am calling **OneSignal.Initialize(AppID);** Then waiting for user response to set external user id with this **OneSignal.Login(CurrentUserData.id);** After that user can log out...
Got it. that was a case i was calling only once init and then only user login/logout. Will continue checking if all good will update here.
So Got the Error - For everyone who has this kind of problem - it happens only when user dont have any Network Connection.
yeap just updated to Sequoia and its dead
Here's my tech info [MacBookPro20,2_tech_info.zip](https://github.com/user-attachments/files/17088979/MacBookPro20.2_tech_info.zip)