Dread Knight
Dread Knight
Asher
**Lava Pool** could be a shapeshifting ability, allowing you to travel through foes for a distance of 4 hexagons, changing back at the end location. Alternative names: Surging Lava, Lava...
Should make a press release for v0.4 when it's ready, highlighting some main changes; the milestone lists some target goals https://github.com/FreezingMoon/AncientBeast/milestone/4 The website blog is kinda hidden (not linked anywhere...
Snow Bunny's Blowing Wind ability should use a sprite, sort of a cloud that will quickly fade away when reaching the target unit.
Vehemoth's Flake Converter needs a custom sprite, as it's using the one from Snow Bunny's Chilling Spit.
When targeting an ability, the target hexagons should be using an overlapped non-spinning cursor type of hexagon on top of the filled outline hexagon. Also, if the ability only affects...
Hovering of hexagons should be improved, having the actual area mapped better.  This is probably caused by the hexagons being square, as reported here...
In the game's dash, can't see abilities of Kraken unit for example, because some energy values haven't been defined. The function for updating that stuff should be way more lose...
There's a rather misleading `Skip Turn` above Uncle Fungus, even though he can use Supper Chomp ability on Impaler. 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iOiJhcnJheSIsImFycmF5IjpbeyJ4Ijo4LCJ5IjowfSx7IngiOjksInkiOjB9LHsieCI6MTEsInkiOjB9LHsieCI6MTAsInkiOjB9XX0sImlkIjozLCJhcmdzIjp7IjEiOnsiZGlyZWN0aW9uIjoxLCJoZXgiOnsieCI6MTAsInkiOjB9LCJjaG9pY2VJbmRleCI6MH19fSx7ImFjdGlvbiI6ImFiaWxpdHkiLCJ0YXJnZXQiOnsidHlwZSI6ImNyZWF0dXJlIiwiY3JlYSI6OH0sImlkIjoxLCJhcmdzIjp7IjEiOnt9fX0seyJhY3Rpb24iOiJtb3ZlIiwidGFyZ2V0Ijp7IngiOjksInkiOjF9fSx7ImFjdGlvbiI6InNraXAifSx7ImFjdGlvbiI6Im1vdmUiLCJ0YXJnZXQiOnsieCI6MSwieSI6N319LHsiYWN0aW9uIjoiYWJpbGl0eSIsInRhcmdldCI6eyJ0eXBlIjoiaGV4IiwieCI6OCwieSI6N30sImlkIjoyLCJhcmdzIjp7IjEiOnt9fX0seyJhY3Rpb24iOiJhYmlsaXR5IiwidGFyZ2V0Ijp7InR5cGUiOiJjcmVhdHVyZSIsImNyZWEiOjR9LCJpZCI6MywiYXJncyI6eyIxIjp7fX19XX0="
Should have some special "hexagons" to better indicate the minimum range hexagons for Headless' Whip Move, allowing to click on them to trigger the ability in that direction, having things...
Hovering an a ability should differentiate the possible targets on the combat field by using hexagons or xray and/or the ability tooltip could display a hexagon based minimap schematic.