Dread Knight
Dread Knight
Just doing a bit of brainstorming and feature planning. It would be great to be able to link people to your match so that they can spectate it. Also, after...
We could eventually integrate the online multiplayer feature with Discord itself, by advertising online matches waiting for players to a specially created channel in our Discord server. This will result...
Unit abilities should be refactored by having a proper API, with a set of actions that can be combined. They should have a common class that gets instantiated, standard object...
The game is eventually meant to bring people together, at parties or playing with strangers from nearby. Anyway, there are some cases where bots could come in really handy, like...
Should have a POAP event for when v0.5 will be released, announced ahead of time. https://app.poap.xyz/admin/events/new - https://www.youtube.com/watch?v=VZlmQjhz3ko They're basically NFT badges in a way similar to Kudos from GitCoin,...
The current in-game unit on hover tooltips for stats and masteries indicating modifiers (buffs/debuffs) are broken. Anyway, I've decided it was rather obscure and tedious, as it required going over...
There should a screen in-game, accessible via hotkey when playing hotseat mode while game is built with the development flag. The purpose of this is to make it easier to...
After #315 will be implemented, some stats should be collected and displayed in nice graphs, similar to how OpenRa project does it on it's website http://openra.ipdx.ru/graphs.html
The data.json file will receive details for each ability, making certain aspects of the ability more clear. They should be displayed over unit artwork when an ability if being clicked/hovered...
Should submit the project to the Grant for the Web once that opens up in order to raise some funding. https://coil.com/p/coil/Coil-Mozilla-and-Creative-Commons-Launch-100-Million-Grant-for-the-Web-to-Advance-Web-Monetization-f/Bdp8Hgcf4