Dread Knight
Dread Knight
Should have game listed on https://poki.com - as it could bring a lot of traffic and even revenue. Application form in this page: https://developers.poki.com
New playable unit should be implemented https://ancientbeast.com/documentation/?id=units#Bounty_Hunter Note that the in-game ability designs is usually upgraded more often than the stuff on the website, so check those out. >Personal Space...
The modular unit abilities classes should be extend to properly support animation sprite sheets which will be rendered in blender and assembled using https://github.com/FreezingMoon/Spritify Will need to store the animation...
In the Audio page (Shift+A), the Volume slider (VOL) and Sound Effects (SFX) should be integrated into the music player, following the styling of the seeker bar and located to...
This is sort of related to #2170 The new "cancel" icon should also be temporarily displayed when the passive ability is clicked and there is no toggling happening at all...
There should be a new way for loading match logs, that should instantly get the match to the final state instead of replaying everything fast move by move. This new...
When in any full screen view (audio view etc), the game HUD should become very transparent in order to distract less.
When hovering active unit, the cursor should turn into a ["progress" type of pointer ](https://www.w3schools.com/cssref/tryit.php?filename=trycss_cursor) if there's no ability selected or unit is not a viable target anyway.
The grid coordinates visible while holding shift (or hovering the round marker from unit queue) should should have a white outline when places over any sort of tile that's occupied...
The pre-match screen should have more consistency between the small and big screen versions: - the game version icon from small screen adjustment should be used in both the screen...