Dread Knight

Results 313 issues of Dread Knight

Should have game listed on https://poki.com - as it could bring a lot of traffic and even revenue. Application form in this page: https://developers.poki.com

marketing
funding

New playable unit should be implemented https://ancientbeast.com/documentation/?id=units#Bounty_Hunter Note that the in-game ability designs is usually upgraded more often than the stuff on the website, so check those out. >Personal Space...

coding
abilities
priority
bounty

The modular unit abilities classes should be extend to properly support animation sprite sheets which will be rendered in blender and assembled using https://github.com/FreezingMoon/Spritify Will need to store the animation...

coding
visuals
abilities
priority
pipeline

In the Audio page (Shift+A), the Volume slider (VOL) and Sound Effects (SFX) should be integrated into the music player, following the styling of the seeker bar and located to...

coding
visuals
audio
input
bounty

This is sort of related to #2170 The new "cancel" icon should also be temporarily displayed when the passive ability is clicked and there is no toggling happening at all...

coding
visuals
abilities
easy
input
bounty

There should be a new way for loading match logs, that should instantly get the match to the final state instead of replaying everything fast move by move. This new...

coding
pipeline
input
bounty

When in any full screen view (audio view etc), the game HUD should become very transparent in order to distract less.

coding
visuals
input
bounty

When hovering active unit, the cursor should turn into a ["progress" type of pointer ](https://www.w3schools.com/cssref/tryit.php?filename=trycss_cursor) if there's no ability selected or unit is not a viable target anyway.

coding
visuals
input
bounty

The grid coordinates visible while holding shift (or hovering the round marker from unit queue) should should have a white outline when places over any sort of tile that's occupied...

coding
visuals
easy
bounty

The pre-match screen should have more consistency between the small and big screen versions: - the game version icon from small screen adjustment should be used in both the screen...

coding
visuals
input
bounty