Dread Knight
Dread Knight
Should be able to materialize some of the under development units, they could have "secret" value for [playable data field](https://github.com/FreezingMoon/AncientBeast/blob/master/src/data/units.ts#L35) and the materialization button would actually allow creating them. This...
These should be some combat log message suppression for Uncle Fungus' passive ability, Toxic Spores, so that when some unit hits Uncle Fungus using melee attack & triggers the passive,...
When clicking the active's unit passive activity several times, togging through usable abilities and ending up canceling, a new icon should be temporarily displayed in a similar fashion to the...
If Uncle Fungus' Frogger Jump is the only usable ability (from the current location), pressing on the passive abilitie's icon (Toxic Spores) won't toggle the Frogger Jump ability off, just...
Should switch game engine from Nakama to Colyseus for several reasons. Here's a little bigt of history regarding online multiplayer: - main options were Nakama and Colyseus, went to first...
Game and/or website could be translated by community at some point into several popular languages. This tool could probably be used https://poeditor.com - as it's free for approved open source...
The score and fullscreen buttons started displaying weird when the game itself is small, like on phones. 
Sia has a grant, should apply if it makes sense -> https://sia.tech/grants#grant-applicant-faq
Most important project directories should contain `README.md` files describing the content. These files shouldn't interfere with the whole project build pipeline.
Should have a hackaton on Buidlbox, in order to get more developers involved with the project and also reward them in the process https://buidlbox.io Hopefully can reward them with some...