Douglas Leão

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After finding out that GameMaker has an implementation of QOI (combined with BZip2) as the default image compression I decided to run a few tests. Since Godot compresses images using...

My consideration was Compressed QOI as a potential alternative to Lossless WebP compression. But as I said, WebP still wins.

It seems 4.5 will autodetect Wayland by default.

Rebased so it sticks to a single change.

#96547 should be included in the list.