Douglas Leão
Douglas Leão
After finding out that GameMaker has an implementation of QOI (combined with BZip2) as the default image compression I decided to run a few tests. Since Godot compresses images using...
My consideration was Compressed QOI as a potential alternative to Lossless WebP compression. But as I said, WebP still wins.
It seems 4.5 will autodetect Wayland by default.
Rebased so it sticks to a single change.
#96547 should be included in the list.