Douglas Leão

Results 34 comments of Douglas Leão

I am having a similar problem, though I don't know if the reason is Pipewire. Whenever I try to load a Windows VST a `Failed to load plugin` message appears...

After starting the PR, I think I should suggest the Official support section should be merged with the porting process one.

> After starting the PR, I think I should suggest the Official support section should be merged with the porting process one. Guess I just did that. The structure goes...

Probably related to #21568, but in this case the video *begins* with identical frames.

``` Input #0, ogg, from '8_1K300ff.ogv': Duration: 00:00:22.76, start: 0.000000, bitrate: 1114 kb/s Stream #0:0: Video: theora, yuv420p, 1920x1080 [SAR 1:1 DAR 16:9], 29.97 tbr, 29.97 tbn, 29.97 tbc Metadata:...

There are 2 encoders that I use: FFmpeg and ffmpeg2theora. For the first, FFmpeg does both the decoding and encoding. For the second, FFmpeg does the decoding, but encoding is...

Well, as long as a video doesn't start with multiple identical frames there will be no bug.

~~The bug likely happens on [this while loop](https://github.com/godotengine/godot/blob/2157c50d179aa9ecc432b18ddd991067d69c60eb/modules/theora/video_stream_theora.cpp#L404) (sorry for using 3.x, I wanted to compare to WebM playback on the same build)~~ ~~Tried messing around (took away `&& !audio_done`),...

I found a `printf()` lying at line 483 (outside of the loop I mentioned), decided to uncomment it. The offset is interesting: ![image](https://user-images.githubusercontent.com/60024671/192167443-159a6f5c-4b9c-4eaa-9b88-a55b0216b402.png) It's like the video is frozen until...

I don't have a deep understanding of C++, but there is a behavior that I understood well: - Audio doesn't begin playing on the first frame, only on the second...