Douglas Leão
Douglas Leão
cvtt was updated with #69061 Also, why don't we stick to releases on vhacd? It started getting releases since August 2022.
> I think a better idea is to just improve/fix/replace the encoder & decoder all together. No (or significantly less) compatibility breaking here. I'd like to mention the existence of...
In addition, I should mention the [QOA](https://qoaformat.org/) format. Finished in April 2023, it is a lossy format specifically designed as an alternative to ADPCM: - Low decoding cost, made to...
### Offtopic Is anyone interested in a custom QOA module (to read QOA files, not convert from WAV)? I kinda tried to write one but couldn't get playback instance and...
### Offtopic (part 2) The QOA module I mentioned above is now somewhat functional if anyone's interested 😃.
After a long time I'd like to show my support for a QOA encoder. Since it's a different encoding format from WAV it could be implemented as an alternative importer,...
> QOA looks pretty interesting to me, especially if we manage to integrate an encoder in Godot. I might have good news. ~~(There is a limitation however: only 16-bit WAV...
> Is it out of the question to reduce the bit depth before encoding? Godot itself converts a WAV file from all supported bit depths to 16 bit while importing...
I have updated [my custom module](https://github.com/DeeJayLSP/godot-qoa-module) to support importing WAV 16-bit into QOA, just in case someone wants to try out. Wondering if this would make a good addition into...
How would deprecating IMA-ADPCM work? Throw a warning? Put its code within `ENABLE_DEPRECATED`? Both?