MyBox
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MyBox is a set of attributes, tools and extensions for Unity
I'm using ConditionalField to hide a SearchableEnum. These are the attributes: ``` [SerializeField, Tooltip("If true, invokes a callback to get the proper behaviour")] private bool managedResponse; [Tooltip("Default behaviour when in...
When multi-selecting objects in the editor and editing a list property in them, the following crash happens: ```c# NullReferenceException: Object reference not set to an instance of an object MyBox.EditorTools.MySerializedProperty.AsStringValue...
I've tried doing it myself as a hobby but failed miserably because I don't know enough about drawing in the inspector. I think more than one person has atempted to...
Just a nice way to hide an entire section of properties without setting a ConditionalField on every one of them.
It seems like the access modifiers sometimes prevent the field to be added in the foldouts for child classes. Example: ```C# public class Parent : MonoBehaviour { #region Serialized fields...
First of all, thanks for creating this great tool. My issue arises when creating enum flags, I usually already include the `everything` and `nothing` in my own code. For example:...
Is it possible that when i initialize an enum, If i could add something Like Flags, and convert this enum to Flags directly . Example: ``` [MyBox.Flags] [SerializeField] SharedEnums.DefaultEvents defaultEvents...
Hello! I'm wanting to keep a dictionary for things in my game serialized. I saw the MyDictionary class, and I want to be able to use it in an SO...
 Characters Left/Right are arrays. Unity version: 6000.0.30f1