MyBox
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MyBox is a set of attributes, tools and extensions for Unity
Hello, everytime I reopen Unity, the Editor completely ignores MyBox, when I install MyBox it works but after reopenning Unity it doesn't anymore. This didn't happen in version 1.5.2 (It...
Hi! Is there a possibility to make MyBox compatible with https://github.com/dbrizov/NaughtyAttributes?
If we have a lot of inventory items and other heavily reliant scriptable objects, we'd normally utilize an ID system. But a common problem is that when duplicating and copying...
_And don't forget to update README.md when you're done!_ **Types** ~~Types.ColliderToMesh [usage example](https://twitter.com/Deadcow_/status/694596424659537921)~~ ~~Commentary Component~~ ~~CoroutineGroup~~ ~~SceneReference~~ ~~Singleton~~ ~~TransformData~~ ~~UIFollow Component~~ ~~UIImageBasedButton Component~~ ~~UIImageBasedToggle Component~~ ~~UIRelativePosition Component~~ ~~UISizeBy Component~~ ~~WaitForUnscaledSeconds~~...
My colleagues find it unclear to tell what MyBox's extension methods actually do, and when they go to the documentation, it's [not much help](https://github.com/Deadcows/MyBox/wiki/Extensions) either. I understand that extension documentation...
When I rename a scene, SceneReference still holds the serialized value of the previous name, instead of the new name. This doesn't happen all the time. I will update you...
You set size delta instead of using the SetSizeWithCurrentAnchors method. This doesn't work on the majority of anchor settings. Any stretching on anchor settings will break your code in half....
Reproduce; 1. Create a gameobject, add a MonoBehaviour script with; ` [SerializeField] private SceneReference sceneReference;` 2. Make the GO into a prefab. 3. Select the prefab asset in the project...
Would be nice if it was possible to expose Dictionary to the inspector, rather than having to use structs (or other methods) as work-around.
Closes #207 `GetElementType()` returns null for non-array types, therefore breaking most of the use cases. This prioritizes `GetElementType()` when getting the type, but falls back to `.FieldType` when the other...