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MyBox is a set of attributes, tools and extensions for Unity

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Add support for cascading ConditionalField: [ConditionalField(...)] [ConditionalField(...)] public float value; Or add multiple conditions in the attribute itself.

I'm making a simple folder path attribute. For some reason when I use the OpenFilePanel I keep getting an error from com.domybest.mybox@43a31cbb61/Attributes/FoldoutAttribute.cs:113. I'm not using the FoldoutAttribute here. I'm just...

Let's say I have a base class with some serializableField property, that gets inherited by the child class While the child class _should_ have this property, I don't want this...

Hi, I have an issue i want to discuss. I Created a Struct in unity Project and initialize it with ReadOnly. But this only made name Readonly. I attached an...

I'm having an issue that a button gets drawn twice after adding the Conditional field attribute. ![image](https://github.com/Deadcows/MyBox/assets/54956736/d310928c-8fe5-4582-8ea2-98a99e579974) ![image](https://github.com/Deadcows/MyBox/assets/54956736/96be8fb5-e75c-4105-870e-3c80374fdb0e) Code in my custom property drawer: ![image](https://github.com/Deadcows/MyBox/assets/54956736/bdf1556a-3e5f-4c74-99d9-d1884dc6fd87) Should I do something different...

Add a help box attribute that can be used like [HelpBox("some text")] It would be good to have conditional parameters also, so it only shows the warning if the bool...

Yet another trivial and minor bug where `ConditionalFieldAttribute` does not hide `HeaderAttribute`, as shown in both of these screenshots: - [Screenshot_Field_Shown](https://i.imgur.com/coGKdH4.png) (`ShootAngleRotationSpeed` is shown, true) - [Screenshot_Field_Hidden](https://i.imgur.com/JmNk3Uf.png) (`ShootAngleRotationSpeed` is hidden,...

Hey i just wrote a complex editor script with lots of lists and other things and the ConditionalFieldAttribute is really slow. I guess there cant be much done about it,...

![QQ截图20221029112305](https://user-images.githubusercontent.com/57310289/198803506-fbdf5960-38ce-49e8-a840-b21b8f118978.png) ![QQ截图20221029112251](https://user-images.githubusercontent.com/57310289/198803589-c0423a20-4e78-478a-a407-8cd7f3e7ff55.png) ![QQ截图20221029112326](https://user-images.githubusercontent.com/57310289/198803594-92549cef-41b6-4e81-b24d-c3ca787ce2cd.png) Use ConditionalField on UnityEvent will somehow mess up the layout , making it fully expanded. (the last image show the proper layout without ConditionalField). This won't happen...

[ButtonMethod] do works in an independent item, but it fail when come to the list item in a list/dictionary