MyBox
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MyBox is a set of attributes, tools and extensions for Unity
Add support for cascading ConditionalField: [ConditionalField(...)] [ConditionalField(...)] public float value; Or add multiple conditions in the attribute itself.
I'm making a simple folder path attribute. For some reason when I use the OpenFilePanel I keep getting an error from com.domybest.mybox@43a31cbb61/Attributes/FoldoutAttribute.cs:113. I'm not using the FoldoutAttribute here. I'm just...
Let's say I have a base class with some serializableField property, that gets inherited by the child class While the child class _should_ have this property, I don't want this...
ReadOnly
Hi, I have an issue i want to discuss. I Created a Struct in unity Project and initialize it with ReadOnly. But this only made name Readonly. I attached an...
I'm having an issue that a button gets drawn twice after adding the Conditional field attribute.   Code in my custom property drawer:  Should I do something different...
Add a help box attribute that can be used like [HelpBox("some text")] It would be good to have conditional parameters also, so it only shows the warning if the bool...
Yet another trivial and minor bug where `ConditionalFieldAttribute` does not hide `HeaderAttribute`, as shown in both of these screenshots: - [Screenshot_Field_Shown](https://i.imgur.com/coGKdH4.png) (`ShootAngleRotationSpeed` is shown, true) - [Screenshot_Field_Hidden](https://i.imgur.com/JmNk3Uf.png) (`ShootAngleRotationSpeed` is hidden,...
Hey i just wrote a complex editor script with lots of lists and other things and the ConditionalFieldAttribute is really slow. I guess there cant be much done about it,...
   Use ConditionalField on UnityEvent will somehow mess up the layout , making it fully expanded. (the last image show the proper layout without ConditionalField). This won't happen...
[ButtonMethod] do works in an independent item, but it fail when come to the list item in a list/dictionary