8bitskull
8bitskull
> You mean that the axis is -1 even when you don't touch anything on the controller? Yes, exactly.
Windows. My bad - thought I had mentioned that for sure! Happens on at least 4 machines (all I've tested).
+1 to this feature request, it would be very useful in making Defold's sound functionality powerful enough for almost all use cases!
I think my project is quite extreme because it pushes things to the limit _and_ is not yet fully optimised. However I do in general agree that this would be...
I don't think it's working. I get this:  Using this library: https://github.com/britzl/steamworks-defold/archive/d9dee1c2c393bfe1c5dd841c3684249b70319d2f.zip
Sorry about that! OK, I created a Windows debug bundle and that works fine, outputs false for the steam deck check (as expected). When trying to bundle release for Linux...
OK, it bundles now but crashes on launch on the Steam Deck. That's a release build, but I wouldn't know how to get debug output anyway. I do have the...
Ah, excellent! I have no idea unfortunately - I have simply been uploading test apps onto a beta branch of my Steam projects.
Getting (rare, thankfully) comments that indicate my workaround sometimes fails - which I imagine either means the user is running an unusual operating system or has somehow changed the resolution...
I'm not intimately familiar with the sound API, but it doesn't seem like we ever really interact with specific voices? E.g. you can only stop all voices at the same...