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Positional Audio (DEF-2619)
Description: Sounds to emit from specific locations onscreen, either in 2D or a 3D world, be attached to game objects, and to pan and change volume dependent on their position in relation to a defined listener point (such as the camera or player character). Also be able to define other processing based on distance, such as reverb and low pass filter.
Use case:
Business need:
We would love to have this feature. As a workaround, we emulate positional audio by calculating a distance to a listener and calculating gain and pan.
Not really a replacement but there's also https://defold.com/assets/openal/
+1 to this feature request, it would be very useful in making Defold's sound functionality powerful enough for almost all use cases!