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Positional Audio (DEF-2619)

Open britzl opened this issue 6 years ago • 3 comments
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Description: Sounds to emit from specific locations onscreen, either in 2D or a 3D world, be attached to game objects, and to pan and change volume dependent on their position in relation to a defined listener point (such as the camera or player character). Also be able to define other processing based on distance, such as reverb and low pass filter.

Use case:

Business need:

britzl avatar May 23 '19 10:05 britzl

We would love to have this feature. As a workaround, we emulate positional audio by calculating a distance to a listener and calculating gain and pan.

aglitchman avatar Jan 21 '22 09:01 aglitchman

Not really a replacement but there's also https://defold.com/assets/openal/

britzl avatar Jan 21 '22 10:01 britzl

+1 to this feature request, it would be very useful in making Defold's sound functionality powerful enough for almost all use cases!

8bitskull avatar Jan 29 '24 11:01 8bitskull