Results 7 comments of TianDao

没有编译有些平台kcp库,或者使用者缺少相关环境,避免新人搞不懂,此处暂时使用tcp,自己编译好这里换成kservice即可

6.0 beta版 release后运行会出现NullReference bug 解决办法: 1.Game.Scene用 EntityFactory.CreateScene方法生成,这样Game.Scene才正确有Domain ![144749pax1lhlffyhhewhg](https://user-images.githubusercontent.com/20718536/72866356-f6a77a80-3d15-11ea-9628-74a6463d5c81.png) 2.BundleDownloaderComponent 的dispose方法中Parent.RemoveComponent()要放到base.Dispose之前 因为base.dispose会清除parent信息 ![QQ截图20200122125027](https://user-images.githubusercontent.com/20718536/72866367-ff984c00-3d15-11ea-8b94-9fbba8f982fa.png) 3.BundleHelper中 Game.EventSystem.Run(EventIdType.LoadingBegin)加上一个Game.Scene的参数 ![144818a868yji644664vsv](https://user-images.githubusercontent.com/20718536/72866380-07f08700-3d16-11ea-8424-56d2acb47bef.png)

macos set httpproxy is working ```bash [CRASHLYTICS LOG DEBUG] Crashlytics using custom proxy settings: 127.0.0.1:7890 [CRASHLYTICS LOG DEBUG] PUT headers: ``` window set httpproxy dont work ```bash [CRASHLYTICS LOG DEBUG]...

@yuchenshi The network is not accessible, so I need to set up the proxy, but I set up the proxy on Windows does not work with Firebase-Tools, but it does...

https://et-framework.cn/d/1522-hybridclr-exception-regionunity-version-start-not-find/2 查阅下HybridCLR官方文档 https://hybridclr.doc.code-philosophy.com/#/basic/install?id=%E5%A6%82%E6%9E%9C%E4%BD%A0%E7%9A%84%E7%89%88%E6%9C%AC-gt-v205