Ruslan

Results 2 issues of Ruslan

### Please add multi-sampling for DirectX (MSAA). For **OpenGL** it is possible to enable anti-aliasing: ``` SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1); SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 6); ``` But for **DirectX** this feature is not implemented: ```...

Hi. I wanted the texture to display antialiased shapes in the example "sample-framebuffer.c". ![msaa](https://github.com/user-attachments/assets/9ec547c1-13b8-4ae4-92b1-204f637aec51) But when I set `sapp_desc.sample_count ` > 1 I get an error. ![err](https://github.com/user-attachments/assets/d0d2114d-eca9-4c58-b779-ac58844992a7) Please tell me...