spearmint
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Spearmint — an updated id Tech 3 engine for continuing the classics and creating new games.
Dunno if this is a bug, after the 6th tier (if you modified your arenas.txt) Q3A happens to complete the 1st level of every tier after that for some reason,...
Change default fs_game to launcher (or default or whatever). Make a custom CGame that is a mod list / launcher and server browser. Will need to include some data as...
pk3s downloaded from a server are put into the search path and used offline after disconnecting from server. This could be game breaking (replacing cgame.qvm with one that is incompatible...
The mipmaps in compressed DDS files are used directly, but uncompressed DDS files have the mipmaps generated at run-time. The mipmaps should be used.
Team leader can order bots around. If you have two splitscreen players on the same team and the first drops out, second player can't order bots around. I'm not sure...
seems like they're meant for the same thing? ``` ZTM: ai_main.h -> bot_state_t::teamleader is a char[32], so players with longer names (MAX_NETNAME 36) can't be recognised as team leaders hm,...
Add [bot] after double-quoted playername if player is a bot. It works in missionpack UI's server status viewer (no parsing is done to player data), q3_ui has no server status...
It's not too hard to create the VAOs, but I don't know how to set the origin or vertex colors (for distance fade) when it should be rendered.
Extend trap_R_DrawRotatedPic to include float xrot and yrot (0.5f, 0.5f being center). See http://stackoverflow.com/a/6645412 for the trigonometry.
Specular uses a fix light origin. I tried to make it dynamic in Turtle Arena. When I test it, I think it worked ok. Nothing in q3 or Turtle Arena...