Zack Middleton
Zack Middleton
It doesn't affect the bot AI. It draws jumppad arcs.
See https://github.com/Extraordinary-Beat-X/ebx-code/commit/129bbd3d23f965d3153fbdc7221859c985d10ab7 for the code I wrote but didn't finished. Needs to be fixed and improved. Should look at how Unvanquished handles it. I'd also like it to handle rtcw/et...
Made upper/lower/head skins be merged internally for single model support in bdadcea3ebd896dc980bcbbfcdb2dc49ec14d5c6.
I hadn't really thought about it. Though I think it would cause issues for the characters I planned to use single models for, such as [Raspberry](http://ztm.x10host.com/ebx/SCN_0175_small.jpg). Using MD3 all UV...
It's raised compared to original source code. I may consider switching to unlimited number of maps in menu in a future update but no guarantees. The limit is a mix...
AAS file created on linux x86_64 does not work. Game VM complains about items being unreachable for bots. AAS creating using win32 via WINE works.
[This issue was brought up in a discussion and I'm just writing some more I remember of it. I haven't worked on this recently.] It's hard to trust/recommend Spearmint BSPC...
Previously discussed on #246. Also, I don't think this is specifically related to health items which iirc are nearby goals in this case. I think the issue is that the...
Okay, actually it's picking other long term goals as items in the room too (not always red armor). Disabling spawning the 25 Health can still result in the bot being...
Yes, ammo items [can't be picked up after 200 ammo](https://github.com/zturtleman/mint-arena/blob/331d4e5a701d3be1e7032c79ac96b316eae818a2/code/game/bg_misc.c#L1268) and ammo is [capped so it doesn't exceed 200](https://github.com/zturtleman/mint-arena/blob/331d4e5a701d3be1e7032c79ac96b316eae818a2/code/game/g_items.c#L188). Though, I don't think it really affects @KuehnhammerTobias' original message. Waiting...