Zach Coleman

Results 22 comments of Zach Coleman

An option to set the default texture filter in 3D in 4.0 feels very needed to me. It already exists in 2D, why not 3D? The importing process of 3D...

Shouldn't there be a way to just tell it to center the window on the current screen as well? Having to do DisplayServer.window_set_centered(DisplayServer.window_get_screen(),0) to do that seems janky.

@bruvzg Just to make sure I understand, Windows and MacOS also need the exact same virtual desktop coordinate addition, correct? And I should just go ahead and make it include...

I believe that I implemented the feature correctly now, anybody willing to check these on Linux and Windows?

> it automatically always centered it on the right screen You have to select which monitor to center the window on. I'm not entirely sure about this being the way...

When writing the 3.x -> 4.0 migration guide, it must be noted that this new function does not operate as it did in 3.x, in which it centered the window...

Just had a very strange error. Github began claiming that `platform/linuxbsd/display_server_x11.cpp` and `platform/linuxbsd/display_server_x11.h` had merge conflicts with `master`, but Git did not. Trying to rebase to `origin/master` using Git on...

> The name `DisplayServer.window_set_centered(...)` feels odd to me, as you're not setting a boolean value. I think `DisplayServer.window_center(...)` would make more sense. Yeah, in retrospect it is pretty weird. I...

I've pushed the changes, awaiting the checks to complete. Here is the updated test project. Press Space to center. [DisplayServer Center.zip](https://github.com/godotengine/godot/files/11362258/DisplayServer.Center.zip)