Zachary Plata
Zachary Plata
For the first issue, yes, I think this is due to `var confetti = RiveViewModel(fileName: "confetti", stateMachineName: "State Machine 1")` being reinitialized on the parent re-render. `RiveViewModel` holds a reference...
Hi - do you have a reproducible example to share here? That will be helpful to try and see what's going on on the Rive side. Noticed you included iPhone...
Is there a reason you need `LinearAnimation` ? The latest guidance is to use `LinearAnimationInstance` and `StateMachineInstance` when using the low-level runtime APIs. I think in the next major version...
Hi - we'll take a look at this. What version of `@rive-app/webgl` are you using?
Hi! You're right in that we're creating a simple wrapper around the `requestAnimationFrame` function, mainly as a way to coordinate rendering calls that are deferred. This helps coordinate certain scenarios...
Hi sorry for the delay here.. but we just introduced a similarly-named API into `v2.10.0`. You can use your own rAF loop, just make sure to call `rive.resolveAnimationFrame()` at the...
Hi! This should be a reasonable request - adding @csmartdalton as he might have more to say on this. Are you planning to scale your texture?
Hi @vigsub - The error comes from Emscripten which does the binding of underlying C++ code to JS. In this case, there's an underlying function that thinks it's taking in...
@vigsub wonder if this helped solve your issue?
@vigsub sorry to hear - I don't imagine it should be an issue with Webpack as you're not trying to import WASM or Rive files in your JS/TS files, but...